feat(contracts): add server-side contract browser and progress tracking
This commit is contained in:
@@ -30,6 +30,9 @@ Players gain souls for killing other players and lose souls whenever they die, w
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| `/souls scoreboard [toggle|on|off]` | All players | Toggles the optional Soul Steal sidebar HUD for your player. |
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| `/souls top [page]` | All players | Shows the soul leaderboard using the configured page size. |
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| `/souls tracker give <player> <target>` | Admins / `soulsteal.admin` | Gives a tracker compass to one player that points at another player. |
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| `/souls contracts` | All players | Opens the contract browser GUI. |
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| `/souls contracts selected` | All players | Shows the currently selected contract and progress. |
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| `/souls contracts clear` | All players | Clears your selected contract. |
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| `/souls reload` | Admins / `soulsteal.admin` or `soulsteal.admin.reload` | Reloads `config.yml` and `shop.yml` without restarting the server. |
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| `/souls set|add|take <player> <amount>` | Admins / `soulsteal.admin` or the matching `soulsteal.admin.balance.*` node | Directly manages a player's soul balance. |
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@@ -39,4 +42,5 @@ Players gain souls for killing other players and lose souls whenever they die, w
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| --- | --- |
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| `config/soulsteal/config.yml` | Economy values, death penalties, bounty limits, HUD toggles, leaderboard size, bossbar text, and command permission nodes. |
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| `config/soulsteal/shop.yml` | Shop categories, GUI entries, prices, cooldowns, reward display names, and optional custom-amount settings for item listings. |
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| `config/soulsteal/catalog.yml` | Mining and hunting contract entries, internal ids, player-facing names, icons, targets, progress amounts, and rewards. |
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| `config/soulsteal/soulsteal-data.json` | Persistent balances, active bounties, cooldowns, unlocks, internal permission fallback storage, saved player names, and scoreboard preferences. |
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+49
-1
@@ -75,9 +75,25 @@ Behavior:
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Admins can also grant a tracker compass directly with `/souls tracker give <player> <target>`. This uses the same tracker data and duration as the kill-granted version.
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### Contracts
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Contracts let players earn souls without PvP by completing mining and hunting goals.
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Behavior:
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- Players pick one active contract at a time.
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- Mining contracts track block breaks against a configured block id.
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- Hunting contracts track kills against a configured entity id.
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- The selected contract and its progress appear in the HUD sidebar.
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- Completing a contract pays souls automatically.
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- The contract browser uses `catalog.yml`, where the YAML key is the internal contract id and `name` is the player-facing label.
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Implemented by:
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- [`TrackerCompassService`](../src/main/java/com/g2806/soulsteal/service/TrackerCompassService.java)
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- [`ContractService`](../src/main/java/com/g2806/soulsteal/service/ContractService.java)
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- [`ContractGuiService`](../src/main/java/com/g2806/soulsteal/contract/ContractGuiService.java)
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- [`ContractCatalog`](../src/main/java/com/g2806/soulsteal/contract/ContractCatalog.java)
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- [`ContractDefinition`](../src/main/java/com/g2806/soulsteal/contract/ContractDefinition.java)
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### Shop
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@@ -161,6 +177,12 @@ The root command has two aliases:
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- Shows leaderboard pages.
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- `/souls tracker give <player> <target>`
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- Gives a tracker compass to one player that points at another player.
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- `/souls contracts`
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- Opens the contract browser GUI.
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- `/souls contracts selected`
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- Shows the currently selected contract and progress.
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- `/souls contracts clear`
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- Clears your selected contract.
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### Admin Commands
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@@ -205,6 +227,20 @@ Shop catalog definition. It controls:
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The catalog is loaded through [`ConfigBundle`](../src/main/java/com/g2806/soulsteal/config/ConfigBundle.java).
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### `config/soulsteal/catalog.yml`
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Contract catalog definition. It controls:
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- Contract categories by type
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- Internal contract ids from the YAML keys
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- Player-facing contract names
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- Icon item ids
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- Target block or mob ids
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- Required amounts and rewards
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- Repeatable behavior
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The catalog is loaded through [`ConfigBundle`](../src/main/java/com/g2806/soulsteal/config/ConfigBundle.java).
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### `config/soulsteal/soulsteal-data.json`
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Persistent runtime data. It stores:
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@@ -217,6 +253,8 @@ Persistent runtime data. It stores:
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- Permission fallback grants
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- Player name history
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- Scoreboard visibility preferences
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- Selected contracts
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- Contract progress
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Loaded and saved by [`SoulStealDataStore`](../src/main/java/com/g2806/soulsteal/data/SoulStealDataStore.java).
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@@ -237,6 +275,13 @@ When one player kills another player:
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1. The killer receives kill reward souls if enabled.
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2. Any matching bounties on the victim are claimed.
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3. The killer receives a tracker compass if the tracker feature is enabled.
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4. Any matching hunting contract progresses if the killer has one selected.
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### Block Break
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When a player breaks a block:
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1. Any matching mining contract progresses if the player has one selected.
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### Player Death
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@@ -263,6 +308,8 @@ On shutdown:
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- `src/main/java/com/g2806/soulsteal/`
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- Bootstrap, commands, services, config, data, shop, and utilities.
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- `src/main/java/com/g2806/soulsteal/contract/`
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- Contract catalog, GUI, and screen handling classes.
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- `src/main/resources/`
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- Fabric metadata and resource files.
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- `build.gradle`
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@@ -274,3 +321,4 @@ On shutdown:
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- It is structured as a server-only feature set, so most behavior is driven by server lifecycle events.
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- Persistence is intentionally simple: one JSON data file and YAML-driven configuration.
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- External integrations are reflected through reflection-based checks so the mod can run without hard dependencies on permission backends.
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- Contract configuration is separated into `catalog.yml` so contract entries can be expanded without changing the main economy config.
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@@ -5,6 +5,8 @@ import com.g2806.soulsteal.config.ConfigBundle;
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import com.g2806.soulsteal.config.SoulStealConfig;
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import com.g2806.soulsteal.data.SoulStealDataStore;
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import com.g2806.soulsteal.service.BountyService;
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import com.g2806.soulsteal.service.ContractService;
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import com.g2806.soulsteal.contract.ContractGuiService;
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import com.g2806.soulsteal.service.HudService;
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import com.g2806.soulsteal.service.PermissionService;
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import com.g2806.soulsteal.service.RewardService;
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@@ -21,9 +23,11 @@ import net.fabricmc.fabric.api.entity.event.v1.ServerEntityCombatEvents;
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import net.fabricmc.fabric.api.entity.event.v1.ServerLivingEntityEvents;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
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import net.fabricmc.fabric.api.event.player.PlayerBlockBreakEvents;
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import net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents;
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import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.entity.damage.DamageSource;
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import net.minecraft.registry.Registries;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.Text;
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@@ -46,6 +50,8 @@ public final class SoulStealMod implements ModInitializer {
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private SoulService soulService;
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private PermissionService permissionService;
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private BountyService bountyService;
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private ContractService contractService;
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private ContractGuiService contractGuiService;
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private RewardService rewardService;
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private TrackerCompassService trackerCompassService;
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private ShopService shopService;
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@@ -71,10 +77,12 @@ public final class SoulStealMod implements ModInitializer {
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permissionService = new PermissionService(dataStore);
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soulService = new SoulService(this::config, dataStore);
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bountyService = new BountyService(this::config, dataStore, soulService);
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contractService = new ContractService(() -> this.bundle().contractCatalog(), dataStore, soulService);
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rewardService = new RewardService(permissionService, soulService);
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contractGuiService = new ContractGuiService(this::bundle, contractService, rewardService, soulService);
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trackerCompassService = new TrackerCompassService(this::config);
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shopService = new ShopService(this::bundle, soulService, rewardService, dataStore);
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hudService = new HudService(this::config, dataStore, soulService, bountyService);
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hudService = new HudService(this::config, dataStore, soulService, bountyService, contractService);
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CommandRegistrationCallback.EVENT.register((dispatcher, buildContext, selection) -> SoulCommandRegistrar.register(dispatcher, this));
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ServerPlayConnectionEvents.JOIN.register((handler, sender, server) -> hudService.handlePlayerJoin(handler.player));
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@@ -87,6 +95,16 @@ public final class SoulStealMod implements ModInitializer {
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ServerLivingEntityEvents.AFTER_DEATH.register((entity, damageSource) -> {
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if (entity instanceof ServerPlayerEntity player) {
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onPlayerDeath(player, damageSource);
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return;
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}
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if (damageSource.getAttacker() instanceof ServerPlayerEntity killer) {
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contractService.recordHunting(killer, Registries.ENTITY_TYPE.getId(entity.getType()).toString());
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}
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});
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PlayerBlockBreakEvents.AFTER.register((world, player, pos, state, blockEntity) -> {
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if (player instanceof ServerPlayerEntity serverPlayer) {
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contractService.recordMining(serverPlayer, Registries.BLOCK.getId(state.getBlock()).toString());
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}
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});
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ServerTickEvents.END_SERVER_TICK.register(this::onServerTick);
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@@ -105,7 +123,6 @@ public final class SoulStealMod implements ModInitializer {
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MinecraftServer server = killer.getCommandSource().getServer();
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server.getPlayerManager().broadcast(SoulTexts.info(killer.getName().getString() + " claimed " + bountyClaim.reward() + " bounty souls from " + victim.getName().getString() + "."), false);
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}
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trackerCompassService.giveTrackerCompass(killer, victim);
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}
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@@ -213,6 +230,14 @@ public final class SoulStealMod implements ModInitializer {
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return bountyService;
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}
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public ContractService contractService() {
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return contractService;
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}
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public ContractGuiService contractGuiService() {
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return contractGuiService;
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}
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/**
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* Returns the reward service.
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*
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@@ -1,6 +1,7 @@
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package com.g2806.soulsteal.command;
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import com.g2806.soulsteal.SoulStealMod;
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import com.g2806.soulsteal.contract.ContractDefinition;
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import com.g2806.soulsteal.data.StoredBounty;
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import com.g2806.soulsteal.service.BountyService;
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import com.g2806.soulsteal.service.HudService;
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@@ -108,6 +109,13 @@ public final class SoulCommandRegistrar {
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.then(argument("player", EntityArgumentType.player())
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.then(argument("target", EntityArgumentType.player())
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.executes(context -> giveTrackerCompass(context, mod))))))
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// /soul contracts ...
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.then(literal("contracts")
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.executes(context -> openContracts(context, mod))
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.then(literal("selected")
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.executes(context -> showSelectedContract(context, mod)))
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.then(literal("clear")
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.executes(context -> clearSelectedContract(context, mod))))
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// Admin-only maintenance and balance editing commands follow.
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.then(literal("reload")
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.requires(source -> mod.permissionService().hasAny(source, 2,
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@@ -250,6 +258,32 @@ public final class SoulCommandRegistrar {
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return 1;
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}
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private static int openContracts(CommandContext<ServerCommandSource> context, SoulStealMod mod) throws com.mojang.brigadier.exceptions.CommandSyntaxException {
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ServerPlayerEntity player = context.getSource().getPlayerOrThrow();
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mod.contractGuiService().openContracts(player);
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return 1;
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}
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private static int showSelectedContract(CommandContext<ServerCommandSource> context, SoulStealMod mod) throws com.mojang.brigadier.exceptions.CommandSyntaxException {
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ServerPlayerEntity player = context.getSource().getPlayerOrThrow();
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java.util.Optional<ContractDefinition> selected = mod.contractService().selectedContract(player.getUuid());
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if (selected.isEmpty()) {
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context.getSource().sendFeedback(() -> SoulTexts.info("You do not have a selected contract."), false);
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return 1;
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}
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ContractDefinition contract = selected.get();
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long progress = mod.contractService().progress(player.getUuid(), contract.id());
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context.getSource().sendFeedback(() -> SoulTexts.info("Selected contract: " + contract.name() + " " + progress + "/" + contract.amountRequired() + " souls reward " + contract.reward()), false);
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return 1;
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}
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private static int clearSelectedContract(CommandContext<ServerCommandSource> context, SoulStealMod mod) throws com.mojang.brigadier.exceptions.CommandSyntaxException {
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ServerPlayerEntity player = context.getSource().getPlayerOrThrow();
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mod.contractService().clearContract(player.getUuid());
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context.getSource().sendFeedback(() -> SoulTexts.success("Cleared your selected contract."), false);
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return 1;
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}
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private static int placeBounty(CommandContext<ServerCommandSource> context, SoulStealMod mod, long durationSeconds) throws com.mojang.brigadier.exceptions.CommandSyntaxException {
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ServerPlayerEntity placer = context.getSource().getPlayerOrThrow();
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ServerPlayerEntity target = EntityArgumentType.getPlayer(context, "player");
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@@ -1,13 +1,14 @@
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package com.g2806.soulsteal.config;
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import com.g2806.soulsteal.shop.ShopCatalog;
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import com.g2806.soulsteal.contract.ContractCatalog;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.Map;
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/** Loads and groups the editable YAML files used by the mod. */
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public record ConfigBundle(SoulStealConfig config, ShopCatalog shopCatalog) {
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public record ConfigBundle(SoulStealConfig config, ShopCatalog shopCatalog, ContractCatalog contractCatalog) {
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public static ConfigBundle load(Path configDirectory) throws IOException {
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Files.createDirectories(configDirectory);
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@@ -17,6 +18,9 @@ public record ConfigBundle(SoulStealConfig config, ShopCatalog shopCatalog) {
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Map<String, Object> shopMap = YamlConfigHelper.loadOrCreate(configDirectory.resolve("shop.yml"), ShopCatalog.defaultYaml());
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ShopCatalog shopCatalog = ShopCatalog.fromMap(shopMap, config.shop());
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return new ConfigBundle(config, shopCatalog);
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Map<String, Object> contractMap = YamlConfigHelper.loadOrCreate(configDirectory.resolve("catalog.yml"), ContractCatalog.defaultYaml());
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ContractCatalog contractCatalog = ContractCatalog.fromMap(contractMap, config.contracts());
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return new ConfigBundle(config, shopCatalog, contractCatalog);
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}
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}
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@@ -9,6 +9,7 @@ public record SoulStealConfig(
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EconomyConfig economy,
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BountyConfig bounty,
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TrackerConfig tracker,
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ContractConfig contracts,
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ShopUiConfig shop,
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HudConfig hud,
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PermissionConfig permissions
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@@ -19,6 +20,7 @@ public record SoulStealConfig(
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Map<String, Object> transferSection = YamlConfigHelper.section(economySection, "transfer");
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Map<String, Object> bountySection = YamlConfigHelper.section(root, "bounties");
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Map<String, Object> trackerSection = YamlConfigHelper.section(root, "tracker");
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Map<String, Object> contractsSection = YamlConfigHelper.section(root, "contracts");
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Map<String, Object> shopSection = YamlConfigHelper.section(root, "shop");
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Map<String, Object> hudSection = YamlConfigHelper.section(root, "hud");
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Map<String, Object> scoreboardSection = YamlConfigHelper.section(hudSection, "scoreboard");
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@@ -69,6 +71,15 @@ public record SoulStealConfig(
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YamlConfigHelper.bool(trackerSection, "expire_if_target_offline", false)
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);
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ContractConfig contractConfig = new ContractConfig(
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YamlConfigHelper.bool(contractsSection, "enabled", true),
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YamlConfigHelper.bool(contractsSection, "auto_claim", true),
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new ContractHudConfig(
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YamlConfigHelper.bool(contractsSection, "hud_enabled", true),
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YamlConfigHelper.string(contractsSection, "hud_title", "Active Contract")
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)
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);
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ShopUiConfig shopUiConfig = new ShopUiConfig(
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YamlConfigHelper.string(shopSection, "title", "Soul Shop"),
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clampRows(YamlConfigHelper.intValue(shopSection, "rows", 3)),
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@@ -106,7 +117,7 @@ public record SoulStealConfig(
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YamlConfigHelper.string(permissionsSection, "leaderboard_node", "soulsteal.leaderboard")
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);
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return new SoulStealConfig(economyConfig, bountyConfig, trackerConfig, shopUiConfig, hudConfig, permissionConfig);
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return new SoulStealConfig(economyConfig, bountyConfig, trackerConfig, contractConfig, shopUiConfig, hudConfig, permissionConfig);
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}
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public static String defaultYaml() {
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@@ -142,6 +153,12 @@ public record SoulStealConfig(
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update_interval_ticks: 20
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expire_if_target_offline: false
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contracts:
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enabled: true
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auto_claim: true
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hud_enabled: true
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hud_title: "Active Contract"
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shop:
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title: "Soul Shop"
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rows: 3
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@@ -219,6 +236,12 @@ public record SoulStealConfig(
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public record TrackerConfig(boolean enabled, long durationSeconds, int updateIntervalTicks, boolean expireIfTargetOffline) {
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}
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public record ContractConfig(boolean enabled, boolean autoClaim, ContractHudConfig hud) {
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}
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public record ContractHudConfig(boolean enabled, String title) {
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}
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public record ShopUiConfig(
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String title,
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int rows,
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@@ -0,0 +1,92 @@
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package com.g2806.soulsteal.contract;
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import com.g2806.soulsteal.config.SoulStealConfig.ContractConfig;
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import com.g2806.soulsteal.config.YamlConfigHelper;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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/**
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* Parsed contract catalog loaded from `catalog.yml`.
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*
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* <p>Contracts are grouped by type in the GUI, but remain flat in the config so each entry can be
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* addressed by its own id.</p>
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*/
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public record ContractCatalog(boolean enabled, boolean autoClaim, boolean hudEnabled, String hudTitle, List<ContractDefinition> contracts) {
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public static ContractCatalog fromMap(Map<String, Object> root, ContractConfig config) {
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Map<String, Object> contractsSection = YamlConfigHelper.section(root, "contracts");
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List<ContractDefinition> contracts = new ArrayList<>();
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for (Map.Entry<String, Object> entry : contractsSection.entrySet()) {
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if (!(entry.getValue() instanceof Map<?, ?> rawMap)) {
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continue;
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}
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Map<String, Object> map = toStringMap(rawMap);
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String typeName = YamlConfigHelper.string(map, "type", "mining").trim().toUpperCase();
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ContractType type;
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try {
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type = ContractType.valueOf(typeName);
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} catch (IllegalArgumentException ignored) {
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continue;
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}
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contracts.add(new ContractDefinition(
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entry.getKey(),
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YamlConfigHelper.string(map, "name", entry.getKey()),
|
||||
YamlConfigHelper.string(map, "icon", type == ContractType.MINING ? "minecraft:iron_pickaxe" : "minecraft:zombie_head"),
|
||||
type,
|
||||
YamlConfigHelper.string(map, "target", ""),
|
||||
YamlConfigHelper.string(map, "target_name", YamlConfigHelper.string(map, "target", entry.getKey())),
|
||||
YamlConfigHelper.string(map, "description", ""),
|
||||
Math.max(1L, YamlConfigHelper.longValue(map, "amount", 1L)),
|
||||
Math.max(0L, YamlConfigHelper.longValue(map, "reward", 0L)),
|
||||
YamlConfigHelper.bool(map, "repeatable", true)
|
||||
));
|
||||
}
|
||||
return new ContractCatalog(config.enabled(), config.autoClaim(), config.hud().enabled(), config.hud().title(), contracts);
|
||||
}
|
||||
|
||||
public Optional<ContractDefinition> contract(String id) {
|
||||
return contracts.stream().filter(contract -> contract.id().equalsIgnoreCase(id)).findFirst();
|
||||
}
|
||||
|
||||
public List<ContractDefinition> contractsOfType(ContractType type) {
|
||||
return contracts.stream().filter(contract -> contract.type() == type).toList();
|
||||
}
|
||||
|
||||
public static String defaultYaml() {
|
||||
return """
|
||||
contracts:
|
||||
mining:
|
||||
name: "Mining Contracts"
|
||||
icon: "minecraft:iron_pickaxe"
|
||||
type: "mining"
|
||||
target: "minecraft:iron_ore"
|
||||
target_name: "Iron Ore"
|
||||
description: "Mine iron ore to earn souls."
|
||||
amount: 64
|
||||
reward: 250
|
||||
repeatable: true
|
||||
zombie_hunter:
|
||||
name: "Zombie Hunter"
|
||||
icon: "minecraft:zombie_head"
|
||||
type: "hunting"
|
||||
target: "minecraft:zombie"
|
||||
target_name: "Zombie"
|
||||
description: "Hunt zombies to earn souls."
|
||||
amount: 20
|
||||
reward: 200
|
||||
repeatable: true
|
||||
""";
|
||||
}
|
||||
|
||||
private static Map<String, Object> toStringMap(Map<?, ?> rawMap) {
|
||||
Map<String, Object> converted = new LinkedHashMap<>();
|
||||
for (Map.Entry<?, ?> entry : rawMap.entrySet()) {
|
||||
if (entry.getKey() != null) {
|
||||
converted.put(String.valueOf(entry.getKey()), entry.getValue());
|
||||
}
|
||||
}
|
||||
return converted;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package com.g2806.soulsteal.contract;
|
||||
|
||||
/**
|
||||
* Immutable definition for one contract entry loaded from `catalog.yml`.
|
||||
*
|
||||
* <p>The YAML key is the internal id used for selection and persistence, while {@code name} is
|
||||
* the player-facing label shown in the GUI and HUD.</p>
|
||||
*/
|
||||
public record ContractDefinition(
|
||||
String id,
|
||||
String name,
|
||||
String iconItemId,
|
||||
ContractType type,
|
||||
String targetId,
|
||||
String targetName,
|
||||
String description,
|
||||
long amountRequired,
|
||||
long reward,
|
||||
boolean repeatable
|
||||
) {
|
||||
}
|
||||
@@ -0,0 +1,271 @@
|
||||
package com.g2806.soulsteal.contract;
|
||||
|
||||
import com.g2806.soulsteal.config.ConfigBundle;
|
||||
import com.g2806.soulsteal.service.ContractService;
|
||||
import com.g2806.soulsteal.service.RewardService;
|
||||
import com.g2806.soulsteal.service.SoulService;
|
||||
import com.g2806.soulsteal.util.DurationFormatter;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Supplier;
|
||||
import net.minecraft.component.DataComponentTypes;
|
||||
import net.minecraft.component.type.LoreComponent;
|
||||
import net.minecraft.inventory.SimpleInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.Formatting;
|
||||
|
||||
/**
|
||||
* Builds the server-side contract browser and dispatches click handling for contract selection.
|
||||
*
|
||||
* <p>The contract UI follows the same chest-based presentation style as the shop GUI so players
|
||||
* can scan categories, read contract details, and select an active objective without client-side
|
||||
* mods.</p>
|
||||
*/
|
||||
public final class ContractGuiService {
|
||||
private static final int PAGE_ROWS = 6;
|
||||
private static final int ITEM_SLOT_COUNT = 27;
|
||||
private final Supplier<ConfigBundle> bundleSupplier;
|
||||
private final ContractService contractService;
|
||||
private final RewardService rewardService;
|
||||
private final SoulService soulService;
|
||||
|
||||
public ContractGuiService(Supplier<ConfigBundle> bundleSupplier, ContractService contractService, RewardService rewardService, SoulService soulService) {
|
||||
this.bundleSupplier = bundleSupplier;
|
||||
this.contractService = contractService;
|
||||
this.rewardService = rewardService;
|
||||
this.soulService = soulService;
|
||||
}
|
||||
|
||||
public void openContracts(ServerPlayerEntity player) {
|
||||
openHome(player, 0);
|
||||
}
|
||||
|
||||
public void openHome(ServerPlayerEntity player, int page) {
|
||||
player.openHandledScreen(new net.minecraft.screen.SimpleNamedScreenHandlerFactory(
|
||||
(syncId, inventory, ignored) -> new ContractScreenHandler(syncId, inventory, this, new HomeView(page)),
|
||||
Text.literal(bundleSupplier.get().contractCatalog().hudTitle())
|
||||
));
|
||||
}
|
||||
|
||||
public void openCategory(ServerPlayerEntity player, String categoryKey, int page) {
|
||||
player.openHandledScreen(new net.minecraft.screen.SimpleNamedScreenHandlerFactory(
|
||||
(syncId, inventory, ignored) -> new ContractScreenHandler(syncId, inventory, this, new CategoryView(categoryKey, page)),
|
||||
Text.literal(bundleSupplier.get().contractCatalog().hudTitle())
|
||||
));
|
||||
}
|
||||
|
||||
public SimpleInventory createInventory(ServerPlayerEntity player, View view) {
|
||||
return switch (view) {
|
||||
case HomeView homeView -> createHomeInventory(player, homeView);
|
||||
case CategoryView categoryView -> createCategoryInventory(player, categoryView);
|
||||
};
|
||||
}
|
||||
|
||||
public void handleClick(ServerPlayerEntity player, View view, int slotIndex) {
|
||||
if (view instanceof HomeView homeView) {
|
||||
handleHomeClick(player, homeView, slotIndex);
|
||||
} else if (view instanceof CategoryView categoryView) {
|
||||
handleCategoryClick(player, categoryView, slotIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public ContractDefinition selected(ServerPlayerEntity player) {
|
||||
return contractService.selectedContract(player.getUuid()).orElse(null);
|
||||
}
|
||||
|
||||
public long progress(ServerPlayerEntity player) {
|
||||
ContractDefinition selected = selected(player);
|
||||
return selected == null ? 0L : contractService.progress(player.getUuid(), selected.id());
|
||||
}
|
||||
|
||||
public long progress(ServerPlayerEntity player, ContractDefinition contract) {
|
||||
return contractService.progress(player.getUuid(), contract.id());
|
||||
}
|
||||
|
||||
public boolean select(ServerPlayerEntity player, ContractDefinition contract) {
|
||||
return contractService.selectContract(player, contract.id());
|
||||
}
|
||||
|
||||
public void clearSelection(ServerPlayerEntity player) {
|
||||
contractService.clearContract(player.getUuid());
|
||||
}
|
||||
|
||||
private SimpleInventory createHomeInventory(ServerPlayerEntity player, HomeView view) {
|
||||
SimpleInventory inventory = filledInventory(PAGE_ROWS);
|
||||
List<ContractDefinition> mining = pagedContracts(bundleSupplier.get().contractCatalog().contractsOfType(ContractType.MINING), view.page());
|
||||
List<ContractDefinition> hunting = pagedContracts(bundleSupplier.get().contractCatalog().contractsOfType(ContractType.HUNTING), view.page());
|
||||
|
||||
inventory.setStack(11, createCategoryButton("Mining Contracts", "minecraft:iron_pickaxe", mining.size(), "Browse mining contracts"));
|
||||
inventory.setStack(15, createCategoryButton("Hunting Contracts", "minecraft:zombie_head", hunting.size(), "Browse mob hunting contracts"));
|
||||
inventory.setStack(4, createHomeInfoButton(player));
|
||||
return inventory;
|
||||
}
|
||||
|
||||
private SimpleInventory createCategoryInventory(ServerPlayerEntity player, CategoryView view) {
|
||||
SimpleInventory inventory = filledInventory(PAGE_ROWS);
|
||||
List<ContractDefinition> contracts = pagedContracts(contractsFor(view.categoryKey()), view.page());
|
||||
|
||||
for (int index = 0; index < contracts.size() && index < ITEM_SLOT_COUNT; index++) {
|
||||
inventory.setStack(index, createContractStack(player, contracts.get(index)));
|
||||
}
|
||||
|
||||
inventory.setStack(ITEM_SLOT_COUNT, createBackButton());
|
||||
inventory.setStack(ITEM_SLOT_COUNT + 1, createPageButton(view.page(), totalPages(view.categoryKey()), true));
|
||||
inventory.setStack(ITEM_SLOT_COUNT + 4, createCategoryInfoButton(player, view.categoryKey()));
|
||||
inventory.setStack(ITEM_SLOT_COUNT + 7, createPageButton(view.page(), totalPages(view.categoryKey()), false));
|
||||
return inventory;
|
||||
}
|
||||
|
||||
private void handleHomeClick(ServerPlayerEntity player, HomeView view, int slotIndex) {
|
||||
if (slotIndex == 11) {
|
||||
openCategory(player, "mining", 0);
|
||||
} else if (slotIndex == 15) {
|
||||
openCategory(player, "hunting", 0);
|
||||
}
|
||||
}
|
||||
|
||||
private void handleCategoryClick(ServerPlayerEntity player, CategoryView view, int slotIndex) {
|
||||
if (slotIndex < ITEM_SLOT_COUNT) {
|
||||
List<ContractDefinition> contracts = pagedContracts(contractsFor(view.categoryKey()), view.page());
|
||||
if (slotIndex >= contracts.size()) {
|
||||
return;
|
||||
}
|
||||
ContractDefinition contract = contracts.get(slotIndex);
|
||||
if (select(player, contract)) {
|
||||
player.sendMessage(net.minecraft.text.Text.literal("Selected contract: " + contract.name()).formatted(Formatting.GREEN), false);
|
||||
}
|
||||
openCategory(player, view.categoryKey(), view.page());
|
||||
return;
|
||||
}
|
||||
|
||||
if (slotIndex == ITEM_SLOT_COUNT) {
|
||||
openContracts(player);
|
||||
} else if (slotIndex == ITEM_SLOT_COUNT + 1) {
|
||||
openCategory(player, view.categoryKey(), Math.max(0, view.page() - 1));
|
||||
} else if (slotIndex == ITEM_SLOT_COUNT + 7) {
|
||||
openCategory(player, view.categoryKey(), Math.min(totalPages(view.categoryKey()) - 1, view.page() + 1));
|
||||
}
|
||||
}
|
||||
|
||||
private ItemStack createContractStack(ServerPlayerEntity player, ContractDefinition contract) {
|
||||
long progress = progress(player, contract);
|
||||
List<Text> lore = new ArrayList<>();
|
||||
if (!contract.description().isBlank()) {
|
||||
lore.add(Text.literal(contract.description()).formatted(Formatting.GRAY));
|
||||
}
|
||||
lore.add(Text.literal("Target: " + contract.targetName()).formatted(Formatting.AQUA));
|
||||
lore.add(Text.literal("Progress: " + progress + "/" + contract.amountRequired()).formatted(Formatting.GOLD));
|
||||
lore.add(Text.literal("Reward: " + contract.reward() + " souls").formatted(Formatting.GREEN));
|
||||
lore.add(Text.literal(contract.repeatable() ? "Repeatable" : "One-time").formatted(Formatting.DARK_GRAY));
|
||||
|
||||
ContractDefinition selected = selected(player);
|
||||
if (selected != null && selected.id().equalsIgnoreCase(contract.id())) {
|
||||
lore.add(Text.literal("Selected").formatted(Formatting.AQUA));
|
||||
}
|
||||
|
||||
return createPreviewStack(contract.iconItemId(), contract.name(), lore);
|
||||
}
|
||||
|
||||
private ItemStack createCategoryButton(String name, String iconItemId, int count, String description) {
|
||||
return createPreviewStack(iconItemId, name, List.of(
|
||||
Text.literal(description).formatted(Formatting.GRAY),
|
||||
Text.literal("Contracts: " + count).formatted(Formatting.AQUA)
|
||||
));
|
||||
}
|
||||
|
||||
private ItemStack createHomeInfoButton(ServerPlayerEntity player) {
|
||||
ContractDefinition selected = selected(player);
|
||||
List<Text> lore = new ArrayList<>();
|
||||
lore.add(Text.literal("Souls: " + soulService.balanceOf(player.getUuid())).formatted(Formatting.GOLD));
|
||||
lore.add(Text.literal("Selected: " + (selected == null ? "None" : selected.name())).formatted(Formatting.AQUA));
|
||||
if (selected != null) {
|
||||
lore.add(Text.literal("Progress: " + progress(player, selected) + "/" + selected.amountRequired()).formatted(Formatting.GRAY));
|
||||
}
|
||||
return createPreviewStack("minecraft:nether_star", "Contract Browser", lore);
|
||||
}
|
||||
|
||||
private ItemStack createCategoryInfoButton(ServerPlayerEntity player, String categoryKey) {
|
||||
List<ContractDefinition> contracts = contractsFor(categoryKey);
|
||||
return createPreviewStack("minecraft:nether_star", categoryLabel(categoryKey), List.of(
|
||||
Text.literal("Contracts: " + contracts.size()).formatted(Formatting.AQUA),
|
||||
Text.literal("Selected: " + (selected(player) == null ? "None" : selected(player).name())).formatted(Formatting.GOLD)
|
||||
));
|
||||
}
|
||||
|
||||
private ItemStack createBackButton() {
|
||||
return createPreviewStack("minecraft:barrier", "Back", List.of(Text.literal("Return to the contract browser.").formatted(Formatting.GRAY)));
|
||||
}
|
||||
|
||||
private ItemStack createPageButton(int page, int totalPages, boolean previous) {
|
||||
boolean available = previous ? page > 0 : page < totalPages - 1;
|
||||
String label = previous ? "Previous Page" : "Next Page";
|
||||
return createPreviewStack("minecraft:arrow", label, List.of(
|
||||
Text.literal("Page " + (page + 1) + " of " + totalPages).formatted(Formatting.GRAY),
|
||||
Text.literal(available ? "Click to switch pages." : "No more pages in this direction.").formatted(available ? Formatting.AQUA : Formatting.DARK_GRAY)
|
||||
));
|
||||
}
|
||||
|
||||
private List<ContractDefinition> contractsFor(String categoryKey) {
|
||||
return switch (categoryKey) {
|
||||
case "mining" -> bundleSupplier.get().contractCatalog().contractsOfType(ContractType.MINING);
|
||||
case "hunting" -> bundleSupplier.get().contractCatalog().contractsOfType(ContractType.HUNTING);
|
||||
default -> List.of();
|
||||
};
|
||||
}
|
||||
|
||||
private List<ContractDefinition> pagedContracts(List<ContractDefinition> contracts, int page) {
|
||||
int perPage = Math.max(1, ITEM_SLOT_COUNT);
|
||||
int totalPages = Math.max(1, (int) Math.ceil(contracts.size() / (double) perPage));
|
||||
int actualPage = Math.max(0, Math.min(totalPages - 1, page));
|
||||
int from = actualPage * perPage;
|
||||
int to = Math.min(contracts.size(), from + perPage);
|
||||
return contracts.subList(from, to);
|
||||
}
|
||||
|
||||
private int totalPages(String categoryKey) {
|
||||
return Math.max(1, (int) Math.ceil(contractsFor(categoryKey).size() / (double) ITEM_SLOT_COUNT));
|
||||
}
|
||||
|
||||
private String categoryLabel(String categoryKey) {
|
||||
return switch (categoryKey) {
|
||||
case "mining" -> "Mining Contracts";
|
||||
case "hunting" -> "Hunting Contracts";
|
||||
default -> "Contracts";
|
||||
};
|
||||
}
|
||||
|
||||
private SimpleInventory filledInventory(int rows) {
|
||||
SimpleInventory inventory = new SimpleInventory(rows * 9);
|
||||
ItemStack filler = createPreviewStack(bundleSupplier.get().config().shop().fillerItemId(), " ", List.of());
|
||||
filler.remove(DataComponentTypes.LORE);
|
||||
for (int slot = 0; slot < inventory.size(); slot++) {
|
||||
inventory.setStack(slot, filler.copy());
|
||||
}
|
||||
return inventory;
|
||||
}
|
||||
|
||||
private ItemStack createPreviewStack(String itemId, String name, List<Text> lore) {
|
||||
ItemStack stack = rewardService.createPreviewStack(itemId, name, lore);
|
||||
return stack;
|
||||
}
|
||||
|
||||
private record HomeView(int page) implements View {
|
||||
@Override
|
||||
public int rows() {
|
||||
return PAGE_ROWS;
|
||||
}
|
||||
}
|
||||
|
||||
private record CategoryView(String categoryKey, int page) implements View {
|
||||
@Override
|
||||
public int rows() {
|
||||
return PAGE_ROWS;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed interface View permits HomeView, CategoryView {
|
||||
int rows();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
package com.g2806.soulsteal.contract;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.inventory.SimpleInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.screen.ScreenHandler;
|
||||
import net.minecraft.screen.ScreenHandlerType;
|
||||
import net.minecraft.screen.slot.Slot;
|
||||
import net.minecraft.screen.slot.SlotActionType;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
|
||||
/**
|
||||
* Generic container handler that turns contract GUI clicks into selection actions.
|
||||
*/
|
||||
public final class ContractScreenHandler extends ScreenHandler {
|
||||
private final SimpleInventory inventory;
|
||||
private final ContractGuiService guiService;
|
||||
private final ContractGuiService.View view;
|
||||
|
||||
public ContractScreenHandler(int syncId, PlayerInventory playerInventory, ContractGuiService guiService, ContractGuiService.View view) {
|
||||
super(view.rows() == 3 ? ScreenHandlerType.GENERIC_9X3 : ScreenHandlerType.GENERIC_9X6, syncId);
|
||||
this.guiService = guiService;
|
||||
this.view = view;
|
||||
this.inventory = guiService.createInventory((ServerPlayerEntity) playerInventory.player, view);
|
||||
|
||||
int rows = view.rows();
|
||||
for (int row = 0; row < rows; row++) {
|
||||
for (int column = 0; column < 9; column++) {
|
||||
int slotIndex = row * 9 + column;
|
||||
this.addSlot(new Slot(inventory, slotIndex, 8 + column * 18, 18 + row * 18));
|
||||
}
|
||||
}
|
||||
|
||||
int playerInventoryY = 18 + rows * 18 + 14;
|
||||
for (int row = 0; row < 3; row++) {
|
||||
for (int column = 0; column < 9; column++) {
|
||||
this.addSlot(new Slot(playerInventory, column + row * 9 + 9, 8 + column * 18, playerInventoryY + row * 18));
|
||||
}
|
||||
}
|
||||
|
||||
int hotbarY = playerInventoryY + 58;
|
||||
for (int column = 0; column < 9; column++) {
|
||||
this.addSlot(new Slot(playerInventory, column, 8 + column * 18, hotbarY));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack quickMove(PlayerEntity player, int slot) {
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(PlayerEntity player) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSlotClick(int slotIndex, int button, SlotActionType actionType, PlayerEntity player) {
|
||||
if (player instanceof ServerPlayerEntity serverPlayer && slotIndex >= 0 && slotIndex < inventory.size()) {
|
||||
guiService.handleClick(serverPlayer, view, slotIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
package com.g2806.soulsteal.contract;
|
||||
|
||||
public enum ContractType {
|
||||
MINING,
|
||||
HUNTING
|
||||
}
|
||||
@@ -22,6 +22,8 @@ public final class SoulStealData {
|
||||
private Map<String, Long> bountyPlacementCooldowns = new HashMap<>();
|
||||
private Map<String, String> playerNames = new HashMap<>();
|
||||
private Map<String, Boolean> scoreboardVisibility = new HashMap<>();
|
||||
private Map<String, String> selectedContracts = new HashMap<>();
|
||||
private Map<String, Map<String, Long>> contractProgress = new HashMap<>();
|
||||
|
||||
public SoulStealData normalize() {
|
||||
if (souls == null) {
|
||||
@@ -48,6 +50,12 @@ public final class SoulStealData {
|
||||
if (scoreboardVisibility == null) {
|
||||
scoreboardVisibility = new HashMap<>();
|
||||
}
|
||||
if (selectedContracts == null) {
|
||||
selectedContracts = new HashMap<>();
|
||||
}
|
||||
if (contractProgress == null) {
|
||||
contractProgress = new HashMap<>();
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -122,4 +130,12 @@ public final class SoulStealData {
|
||||
public Map<String, Boolean> scoreboardVisibility() {
|
||||
return scoreboardVisibility;
|
||||
}
|
||||
|
||||
public Map<String, String> selectedContracts() {
|
||||
return selectedContracts;
|
||||
}
|
||||
|
||||
public Map<String, Map<String, Long>> contractProgress() {
|
||||
return contractProgress;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
package com.g2806.soulsteal.service;
|
||||
|
||||
import com.g2806.soulsteal.contract.ContractCatalog;
|
||||
import com.g2806.soulsteal.contract.ContractDefinition;
|
||||
import com.g2806.soulsteal.contract.ContractType;
|
||||
import com.g2806.soulsteal.data.SoulStealDataStore;
|
||||
import java.io.IOException;
|
||||
import java.io.UncheckedIOException;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.UUID;
|
||||
import java.util.function.Supplier;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
|
||||
public final class ContractService {
|
||||
private final Supplier<ContractCatalog> catalogSupplier;
|
||||
private final SoulStealDataStore dataStore;
|
||||
private final SoulService soulService;
|
||||
|
||||
public ContractService(Supplier<ContractCatalog> catalogSupplier, SoulStealDataStore dataStore, SoulService soulService) {
|
||||
this.catalogSupplier = catalogSupplier;
|
||||
this.dataStore = dataStore;
|
||||
this.soulService = soulService;
|
||||
}
|
||||
|
||||
public Optional<ContractDefinition> selectedContract(UUID playerUuid) {
|
||||
String contractId = dataStore.data().selectedContracts().get(key(playerUuid));
|
||||
if (contractId == null) {
|
||||
return Optional.empty();
|
||||
}
|
||||
return catalogSupplier.get().contract(contractId);
|
||||
}
|
||||
|
||||
public boolean selectContract(ServerPlayerEntity player, String contractId) {
|
||||
Optional<ContractDefinition> contract = catalogSupplier.get().contract(contractId);
|
||||
if (contract.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
dataStore.data().selectedContracts().put(key(player.getUuid()), contract.get().id());
|
||||
dataStore.data().contractProgress().remove(key(player.getUuid()));
|
||||
saveQuietly();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void clearContract(UUID playerUuid) {
|
||||
dataStore.data().selectedContracts().remove(key(playerUuid));
|
||||
dataStore.data().contractProgress().remove(key(playerUuid));
|
||||
saveQuietly();
|
||||
}
|
||||
|
||||
public long progress(UUID playerUuid) {
|
||||
return dataStore.data().contractProgress()
|
||||
.getOrDefault(key(playerUuid), Map.of())
|
||||
.values().stream().mapToLong(Long::longValue).sum();
|
||||
}
|
||||
|
||||
public long progress(UUID playerUuid, String contractId) {
|
||||
return dataStore.data().contractProgress()
|
||||
.getOrDefault(key(playerUuid), Map.of())
|
||||
.getOrDefault(contractId, 0L);
|
||||
}
|
||||
|
||||
public void recordMining(ServerPlayerEntity player, String blockId) {
|
||||
record(player, ContractType.MINING, blockId);
|
||||
}
|
||||
|
||||
public void recordHunting(ServerPlayerEntity player, String entityId) {
|
||||
record(player, ContractType.HUNTING, entityId);
|
||||
}
|
||||
|
||||
private void record(ServerPlayerEntity player, ContractType type, String targetId) {
|
||||
Optional<ContractDefinition> selected = selectedContract(player.getUuid());
|
||||
if (selected.isEmpty() || !catalogSupplier.get().enabled()) {
|
||||
return;
|
||||
}
|
||||
ContractDefinition contract = selected.get();
|
||||
if (contract.type() != type || !contract.targetId().equalsIgnoreCase(targetId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
String playerKey = key(player.getUuid());
|
||||
Map<String, Long> progressMap = dataStore.data().contractProgress().computeIfAbsent(playerKey, ignored -> new java.util.HashMap<>());
|
||||
long updated = progressMap.getOrDefault(contract.id(), 0L) + 1L;
|
||||
if (updated >= contract.amountRequired()) {
|
||||
progressMap.remove(contract.id());
|
||||
soulService.addSouls(player.getUuid(), contract.reward());
|
||||
player.sendMessage(net.minecraft.text.Text.literal("Contract complete: " + contract.name() + " (+"
|
||||
+ contract.reward() + " souls)").formatted(net.minecraft.util.Formatting.GREEN), false);
|
||||
if (!contract.repeatable()) {
|
||||
dataStore.data().selectedContracts().remove(playerKey);
|
||||
}
|
||||
} else {
|
||||
progressMap.put(contract.id(), updated);
|
||||
}
|
||||
saveQuietly();
|
||||
}
|
||||
|
||||
private void saveQuietly() {
|
||||
try {
|
||||
dataStore.save();
|
||||
} catch (IOException exception) {
|
||||
throw new UncheckedIOException("Failed to persist contract data.", exception);
|
||||
}
|
||||
}
|
||||
|
||||
private static String key(UUID playerUuid) {
|
||||
return playerUuid.toString();
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package com.g2806.soulsteal.service;
|
||||
import com.g2806.soulsteal.config.SoulStealConfig;
|
||||
import com.g2806.soulsteal.data.SoulStealDataStore;
|
||||
import com.g2806.soulsteal.data.StoredBounty;
|
||||
import com.g2806.soulsteal.service.ContractService;
|
||||
import com.g2806.soulsteal.util.DurationFormatter;
|
||||
import java.io.IOException;
|
||||
import java.io.UncheckedIOException;
|
||||
@@ -38,6 +39,7 @@ public final class HudService {
|
||||
private final SoulStealDataStore dataStore;
|
||||
private final SoulService soulService;
|
||||
private final BountyService bountyService;
|
||||
private final ContractService contractService;
|
||||
private final Map<UUID, SidebarState> sidebars = new HashMap<>();
|
||||
private final Map<UUID, ServerBossBar> bountyBossBars = new HashMap<>();
|
||||
|
||||
@@ -45,12 +47,14 @@ public final class HudService {
|
||||
Supplier<SoulStealConfig> configSupplier,
|
||||
SoulStealDataStore dataStore,
|
||||
SoulService soulService,
|
||||
BountyService bountyService
|
||||
BountyService bountyService,
|
||||
ContractService contractService
|
||||
) {
|
||||
this.configSupplier = configSupplier;
|
||||
this.dataStore = dataStore;
|
||||
this.soulService = soulService;
|
||||
this.bountyService = bountyService;
|
||||
this.contractService = contractService;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -246,6 +250,12 @@ public final class HudService {
|
||||
|
||||
return List.of(
|
||||
Text.literal("Souls: " + soulService.balanceOf(player.getUuid())),
|
||||
Text.literal(contractService.selectedContract(player.getUuid())
|
||||
.map(contract -> "Contract: " + contract.name())
|
||||
.orElse("Contract: None")),
|
||||
Text.literal(contractService.selectedContract(player.getUuid())
|
||||
.map(contract -> "Progress: " + contractService.progress(player.getUuid(), contract.id()) + "/" + contract.amountRequired())
|
||||
.orElse("Progress: -")),
|
||||
Text.literal("Bounties: " + activeBounties.size()),
|
||||
Text.literal("Wanted Value: " + totalValue),
|
||||
Text.literal("Wanted Time: " + (remainingSeconds > 0L ? DurationFormatter.formatSeconds(remainingSeconds) : "None"))
|
||||
|
||||
Reference in New Issue
Block a user