fix(config): fixed indentation bug
Release / build-and-release (push) Has been cancelled

This commit is contained in:
darwincereska
2026-05-09 13:49:28 -04:00
parent 32165b87e7
commit fa52df1d39
@@ -122,75 +122,77 @@ public record SoulStealConfig(
public static String defaultYaml() {
return """
economy:
starting_souls: 0
max_souls: 1000000
kill_reward: 25
death_penalty:
flat: 15
percent: 0.10
minimum: 5
maximum: 100
transfer:
enabled: true
minimum: 1
economy:
starting_souls: 0
max_souls: 1000000
kill_reward: 25
death_penalty:
flat: 15
percent: 0.10
minimum: 5
maximum: 100
transfer:
enabled: true
minimum: 1
bounties:
enabled: true
min_value: 25
max_value: 10000
default_duration_seconds: 7200
min_duration_seconds: 600
max_duration_seconds: 86400
survivor_reward_percent: 0.50
placement_cooldown_seconds: 60
max_active_per_target: 5
max_active_per_placer: 3
bounties:
enabled: true
min_value: 25
max_value: 10000
default_duration_seconds: 7200
min_duration_seconds: 600
max_duration_seconds: 86400
survivor_reward_percent: 0.50
placement_cooldown_seconds: 60
max_active_per_target: 5
max_active_per_placer: 3
tracker:
enabled: true
duration_seconds: 900
update_interval_ticks: 20
expire_if_target_offline: false
tracker:
enabled: true
duration_seconds: 900
update_interval_ticks: 20
expire_if_target_offline: false
contracts:
enabled: true
auto_claim: true
hud_enabled: true
hud_title: "Active Contract"
contracts:
enabled: true
auto_claim: true
hud_enabled: true
hud_title: "Active Contract"
shop:
title: "Soul Shop"
rows: 3
filler_item: "minecraft:black_stained_glass_pane"
default_purchase_cooldown_seconds: 0
enable_custom_amount_selector: true
default_max_custom_amount: 64
shop:
title: "Soul Shop"
rows: 3
filler_item: "minecraft:light_gray_stained_glass_pane"
default_purchase_cooldown_seconds: 0
enable_custom_amount_selector: true
default_max_custom_amount: 64
hud:
scoreboard:
enabled: true
default_visible: false
title: "Soul HUD"
bounty_bossbar:
enabled: true
title: "Bounty on You"
leaderboard:
page_size: 10
hud:
scoreboard:
enabled: true
default_visible: false
title: "Soul HUD"
permissions:
# soulsteal.admin grants every admin-only action below.
admin_node: "soulsteal.admin"
reload_node: "soulsteal.admin.reload"
shop_node: "soulsteal.shop"
bounty_node: "soulsteal.bounty"
balance_others_node: "soulsteal.admin.balance.others"
set_node: "soulsteal.admin.balance.set"
add_node: "soulsteal.admin.balance.add"
take_node: "soulsteal.admin.balance.take"
scoreboard_node: "soulsteal.scoreboard"
leaderboard_node: "soulsteal.leaderboard"
""";
bounty_bossbar:
enabled: true
title: "Bounty on You"
leaderboard:
page_size: 10
permissions:
# soulsteal.admin grants every admin-only action below.
admin_node: "soulsteal.admin"
reload_node: "soulsteal.admin.reload"
shop_node: "soulsteal.shop"
bounty_node: "soulsteal.bounty"
balance_others_node: "soulsteal.admin.balance.others"
set_node: "soulsteal.admin.balance.set"
add_node: "soulsteal.admin.balance.add"
take_node: "soulsteal.admin.balance.take"
scoreboard_node: "soulsteal.scoreboard"
leaderboard_node: "soulsteal.leaderboard"
""";
}
private static double clampPercent(double value) {
@@ -198,7 +200,7 @@ public record SoulStealConfig(
}
private static int clampRows(int rows) {
return Math.max(2, Math.min(6, rows));
return Math.max(2, Math.min(6, rows));
}
public record EconomyConfig(long startingSouls, long maxSouls, long killReward, DeathPenaltyConfig deathPenalty, TransferConfig transfer) {